Senior Systems Graphics Software Engineer
Location: San Francisco, California, US
Recruiter: Jobright.ai
Date posted: Thursday, November 20, 2025
Job Description:
Senior Systems Graphics Software Engineer
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Senior Systems Graphics Software Engineer
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OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. They are seeking a Systems Graphics Software Engineer to design, optimize, and ship high-performance rendering systems for real-time applications while collaborating with various teams to deliver responsive visuals on resource-constrained devices.
Responsibilities:
Build and evolve graphics runtimes and libraries (text/raster, image pipelines, materials/shaders, scene graph) for app/UI developers
Design, implement, and optimize real-time rendering pipelines (2D/3D) using Vulkan or OpenGL ES
Own the display and composition path: swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow
Establish performance/quality bars: GPU/CPU profiling, frame-time analysis, memory pressure, power/thermal budgets
Collaborate with camera, vision, and UX to enable compositing, effects, and media/compute interop
Drive reliability: robust startup/shutdown, crash capture, graceful GPU resets, and automated graphics tests in CI
Qualifications:
Required:
Deep experience shipping graphics or high-performance systems on Linux, Android, or iOS devices
Experience in building UI/rendering frameworks
Familiarity with Vulkan, Metal, or OpenGL ES
Strong C/C++ and modern shading languages experience
Familiarity with display pipelines and windowing/compositors (e.g. DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server, IOMobileFramebuffer)
Proven track record shipping real-time rendering features with tight latency, power, and memory constraints
Fluency with profiling/debug tools (RenderDoc/Xcode Metal frame debugger, perf/ftrace/Instruments, GDB/LLDB)
Experience in working with designers and balancing the design-engineering tradeoffs
Preferred:
Text and 2D stacks (Skia, FreeType/HarfBuzz, CoreGraphics), vector/raster pipelines
Color management and HDR (ICC color profiles, wide-gamut workflows)
Compute/graphics interop (Vulkan compute, CUDA/OpenCL/Metal, external memory/semaphores) and image processing chains
Graphics driver or Mesa stack exposure; kernel/media paths
Experience in robotics, AR/VR, wearables, or other real-time, resource-constrained products
Company:
OpenAI creates artificial intelligence technologies to assist with tasks and provide support for human activities. Founded in 2015, the company is headquartered in San Francisco, California, USA, with a team of 201-500 employees. The company is currently Growth Stage. OpenAI has a track record of offering H1B sponsorships.
Seniority level
Seniority level
Mid-Senior level
Employment type
Employment type
Full-time
Job function
Industries
Software Development
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Inferred from the description for this job
Medical insurance
Vision insurance
401(k)
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