SUMMARY:
INTERMEDIATE/SENIOR 3D ARTIST (PROJECT CONTRACT)
POSITION INFO:
Employer Description A creative production studio driven by innovation, impact, and immersive storytelling. We specialise in crafting high-end visual content, from cutting-edge motion design and animation to interactive eLearning, VR, and simulation experiences Job Description Designing and developing high-quality 3D models and assets for VR\/XR environments. Building assets from the outset with Unity and VR performance constraints in mind. Creating clean, efficient topology and production-ready geometry. Developing and applying PBR-based materials and textures optimised for real-time environments. Refactoring and optimising existing, legacy and third-party 3D assets for use in VR. Reducing polygon counts, optimising textures and replacing inefficient or incompatible shaders without unnecessarily compromising visual quality. Working within defined performance budgets, including polygon counts, LODs, draw calls and memory constraints. Creating believable, immersive assets that maintain the required visual style, realism and consistency across projects. Preparing, importing and validating assets in Unity so they are immediately usable by XR Developers. Qualifications A relevant qualification, diploma, certificate or strong demonstrable professional experience in 3D Art, 3D Design, Animation, Game Art, Digital Art or a related discipline Skills A strong professional 3D portfolio demonstrating modelling, texturing and production-quality asset creation. Solid experience creating 3D assets for real-time applications. Strong 3D modelling skills with a sound understanding of topology, geometry and polygon optimisation. Experience creating and working with PBR materials and textures. Strong understanding of UVs, texture optimisation, resolution and compression considerations. Practical experience optimising 3D assets for real-time performance. Understanding of LOD creation and implementation. Experience preparing assets for use in Unity or another real-time game engine. Ability to work within polygon, draw-call and memory constraints. Understanding of correct scale, orientation, pivots, naming conventions and asset organisation. Ability to troubleshoot both technical and artistic 3D asset problems. Ability to interpret storyboards, references, specifications and art direction accurately. Ability to work independently on assigned production tasks and deliver reliably against project deadlines. Strong attention to detail and commitment to producing technically clean, developer-ready assets. Ability to collaborate effectively with developers, artists and multidisciplinary project teams. Salary\/Package R25 000 -R30 000 negotiable Benefits N\/A